|   | Ezreal the Prodigal Explorer
 | Cost:  4800 or  880 | 
|  | 
 Abilities
Innate:
 Hitting a target with any of Ezreal's abilities increases his own 
attack speed by 10%. This effect lasts for 5 seconds and stacks up to 5 
times.
 
 
 
Active:
 Ezreal fires a bolt of energy in a line that will deal physical damage 
and apply on-hit effects to the first enemy it hits. If it strikes an 
enemy unit, all of Ezreal's cooldowns will be reduced by 1 second.
- Physical Damage: 35 / 55 / 75 / 95 / 115 (+ 100% AD) (+ 20% AP) 
- Projectile Speed: 2000
 
 
 
 
Active:
 Ezreal fires a wave of energy in a line. Any enemy champions it passes 
through are dealt magic damage, while any allied champions it travels 
through have their attack speed increased for 5 seconds.
- Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 80% AP) 
- Attack Speed: 20 / 25 / 30 / 35 / 40%
 
 
 
 
Active:
 Ezreal instantly teleports to a nearby target location and fires a 
homing arrow at the nearest enemy unit, dealing magic damage to it. 
- Teleport Range: 475
- Arrow Range: 750
 
- Magic Damage: 75 / 125 / 175 / 225 / 275 (+ 75% AP)
 
 
 
 
Active:
 Ezreal charges for 1 second to fire a powerful broad energy missile 
that travels in a line across the whole map, dealing magic damage to 
each enemy unit it passes through. It will deal 10% less damage for each
 subsequent target hit, down to a minimum of 30% damage dealt.
- Magic Damage: 350 / 500 / 650 (+ 40% Bonus AD) (+ 90% AP) 
- Minimum Magic Damage: 105 / 150 / 195 (+ 30% Bonus AD) (+ 27% AP) 
- Projectile Speed: 2000
 
 
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