| Ezreal the Prodigal Explorer
| Cost: 4800 or 880
|
|
Abilities
Innate:
Hitting a target with any of Ezreal's abilities increases his own
attack speed by 10%. This effect lasts for 5 seconds and stacks up to 5
times.
Active:
Ezreal fires a bolt of energy in a line that will deal physical damage
and apply on-hit effects to the first enemy it hits. If it strikes an
enemy unit, all of Ezreal's cooldowns will be reduced by 1 second.
- Physical Damage: 35 / 55 / 75 / 95 / 115 (+ 100% AD) (+ 20% AP)
- Projectile Speed: 2000
Active:
Ezreal fires a wave of energy in a line. Any enemy champions it passes
through are dealt magic damage, while any allied champions it travels
through have their attack speed increased for 5 seconds.
- Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 80% AP)
- Attack Speed: 20 / 25 / 30 / 35 / 40%
Active:
Ezreal instantly teleports to a nearby target location and fires a
homing arrow at the nearest enemy unit, dealing magic damage to it.
- Teleport Range: 475
- Arrow Range: 750
- Magic Damage: 75 / 125 / 175 / 225 / 275 (+ 75% AP)
Active:
Ezreal charges for 1 second to fire a powerful broad energy missile
that travels in a line across the whole map, dealing magic damage to
each enemy unit it passes through. It will deal 10% less damage for each
subsequent target hit, down to a minimum of 30% damage dealt.
- Magic Damage: 350 / 500 / 650 (+ 40% Bonus AD) (+ 90% AP)
- Minimum Magic Damage: 105 / 150 / 195 (+ 30% Bonus AD) (+ 27% AP)
- Projectile Speed: 2000
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