Saturday 20 July 2013

Ezreal

Ezreal
the Prodigal Explorer
Cost: IP 4800 or RP 880
Carry, Ranged Release date 16 March 2010
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Statistics
Health 350 (+80) Attack damage 47.2 (+3)
Health regen. 5.5 (+0.55) Attack speed 0.625 (+2.8%)
Mana 235 (+45) Armor 12 (+3.5)
Mana regen. 7.0 (+0.65) Magic res. 30 (+0)
Range 550 Mov. speed 325

Abilities

Rising Spell Force
Rising Spell Force
Innate: Hitting a target with any of Ezreal's abilities increases his own attack speed by 10%. This effect lasts for 5 seconds and stacks up to 5 times.
Mystic Shot
  • Range: 1100
  • Cooldown: 6 / 5.5 / 5 / 4.5 / 4
  • Cost: 28 / 31 / 34 / 37 / 40 Mana
Mystic Shot
Active: Ezreal fires a bolt of energy in a line that will deal physical damage and apply on-hit effects to the first enemy it hits. If it strikes an enemy unit, all of Ezreal's cooldowns will be reduced by 1 second.
  • Physical Damage: 35 / 55 / 75 / 95 / 115 (+ 100% AD) (+ 20% AP)
  • Projectile Speed: 2000
Essence Flux
  • Range: 900
  • Cooldown: 9
  • Cost: 50 / 60 / 70 / 80 / 90 Mana
Essence Flux
Active: Ezreal fires a wave of energy in a line. Any enemy champions it passes through are dealt magic damage, while any allied champions it travels through have their attack speed increased for 5 seconds.
  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 80% AP)
  • Attack Speed: 20 / 25 / 30 / 35 / 40%
Arcane Shift
  • Cooldown: 19 / 17 / 15 / 13 / 11
  • Cost: 90 Mana
Arcane Shift
Active: Ezreal instantly teleports to a nearby target location and fires a homing arrow at the nearest enemy unit, dealing magic damage to it.
  • Teleport Range: 475
  • Arrow Range: 750
  • Magic Damage: 75 / 125 / 175 / 225 / 275 (+ 75% AP)
Trueshot Barrage
  • Range: Global
  • Cooldown: 80
  • Cost: 100 Mana
Trueshot Barrage
Active: Ezreal charges for 1 second to fire a powerful broad energy missile that travels in a line across the whole map, dealing magic damage to each enemy unit it passes through. It will deal 10% less damage for each subsequent target hit, down to a minimum of 30% damage dealt.
  • Magic Damage: 350 / 500 / 650 (+ 40% Bonus AD) (+ 90% AP)
  • Minimum Magic Damage: 105 / 150 / 195 (+ 30% Bonus AD) (+ 27% AP)
  • Projectile Speed: 2000

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