Friday 2 August 2013

Gangplank

Gangplank
the Saltwater Scourge
Cost: IP 3150 or RP 790
Primary: Fighter Secondary: SupportRelease date 2009-08-19
70
60
40
50
STATISTICS
HEALTH495 (+81)ATTACK DAMAGE54 (+3)
HEALTH REGEN.4.25 (+0.75)ATTACK SPEED0.651 (+2.75%)
MANA215 (+40)ARMOR16.5 (+3.3)
MANA REGEN.6.5 (+0.7)MAGIC RES.30 (+1.25)
RANGE125 (Melee)MOV. SPEED345

Abilities 

Grog Soaked Blade
    Grog Soaked Blade
    Gangplank's basic attacks apply a poison debuff for 3 seconds that can stack up to 3 times. Each stack deals 3 + (1 × level) magic damage per second and slows the target by 7%.
    Fully stacked, Grog Soaked Blade deals 9 + (3 × level) damage per second, slowing the target by 21% and dealing 27 + (9 × level) total magic damage over the full duration.
    Parrrley
    • RANGE: 625
    • COOLDOWN: 5
    • COST: 50 / 55 / 60 / 65 / 70 mana
    Parrrley
    ACTIVE: Gangplank shoots a target enemy with his pistol, dealing physical damage. If it is killed with this ability, he gains extra gold and refunds half the mana cost. This ability can critically strike and applies on-hit effects, including his passive.
    • PHYSICAL DAMAGE: 20 / 45 / 70 / 95 / 120 (+ 100% AD)
    • EXTRA GOLD: 4 / 5 / 6 / 7 / 8
    Remove Scurvy
    • COOLDOWN: 22 / 21 / 20 / 19 / 18
    • COST: 65 mana
    Remove Scurvy
    ACTIVE: Gangplank eats a large amount of citrus fruit, instantly removing all crowd control effects on him, as well as healing himself.
    • HEAL: 80 / 150 / 220 / 290 / 360(+ 100% AP)
    Raise Morale
    • RANGE: 600
    • COOLDOWN: 20
    • COST: 50 / 55 / 60 / 65 / 70 mana
    Raise Morale
    PASSIVE: Gangplank's attack damage and movement speed are increased permanently.
    • PASSIVE ATTACK DAMAGE BONUS: 8 / 10 / 12 / 14 / 16
    • PASSIVE MOVEMENT SPEED BONUS: 3 / 4 / 5 / 6 / 7%
    ACTIVE: Gangplank fires into the air, disabling his passive boost but inspiring himself to gain additional attack damage and movement speed, with allied champions within range receiving half that amount, for 7 seconds.
    • ACTIVE SELF ATTACK DAMAGE BONUS:12 / 19 / 26 / 33 / 40
    • ACTIVE SELF MOVEMENT SPEED BONUS: 8 / 11 / 14 / 17 / 20%
    Cannon Barrage
    • RANGE: Global
    • COOLDOWN: 120 / 115 / 110
    • COST: 100 mana
    Cannon Barrage
    ACTIVE: Gangplank signals his ship to fire a cannonball barrage upon a target 600-radius area for 7 seconds, granting vision of the area and slowing enemies inside it by 25%.
    25 cannonballs randomly drop over the duration, each one dealing magic damage to enemies within a radius of 150.
    • MAGIC DAMAGE PER CANNONBALL:75 / 120 / 165 (+ 20% AP)

    Galio

    Galio
    the Sentinel's Sorrow
    Cost: IP 4800 or RP 880
    Primary: Tank Secondary: MageRelease date 2010-08-10
    30
    70
    60
    40
    STATISTICS
    HEALTH435 (+85)ATTACK DAMAGE56.3 (+3.375)
    HEALTH REGEN.7.45 (+0.75)ATTACK SPEED0.638 (+1.2%)
    MANA235 (+50)ARMOR17 (+3.5)
    MANA REGEN.7 (+0.7)MAGIC RES.30 (+0)
    RANGE125 (Melee)MOV. SPEED335

    Abilities 

    Runic Skin
      Runic Skin
      Galio gains 50% of his total magic resistance as ability power.
      Resolute Smite
      • RANGE: 940
      • COOLDOWN: 7
      • COST: 60 / 65 / 70 / 75 / 80 mana
      Resolute Smite
      ACTIVE: Galio fires a concussive blast from his eyes to a target 235-radius area, dealing magic damage and slowing enemies hit for 2.5 seconds.
      • Projectile Speed: 1300
      • MAGIC DAMAGE: 80 / 135 / 190 / 245 / 300 (+ 60% AP)
      • SLOW: 24 / 28 / 32 / 36 / 40%
      Bulwark
      • RANGE: 800
      • COOLDOWN: 13
      • COST: 60 mana
      Bulwark
      ACTIVE: Galio shields an allied champion or himself for 4 seconds, increasing their armor and magic resistance. Each time that unit takes damage, Galio is healed. The heal is 20% weaker than the last for each consecutive hit.
      • ARMOR / MAGIC RESIST: 30 / 45 / 60 / 75 / 90
      • HEAL: 25 / 40 / 55 / 70 / 85 (+ 30% AP)
      • MAX HEAL (∞ HITS): 125 / 200 / 275 / 350 / 425 (+ 150% AP)
      Righteous Gust
      • RANGE: 1180
      • COOLDOWN: 12
      • COST: 70 / 75 / 80 / 85 / 90 mana
      Righteous Gust
      ACTIVE: Galio unleashes a gust of magical wind that deals magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it.
      • MAGIC DAMAGE: 60 / 105 / 150 / 195 / 240 (+ 50% AP)
      • MOVEMENT SPEED: 20 / 28 / 36 / 44 / 52%
      Idol Of Durand
      • RANGE: 500 (520)
      • COOLDOWN: 170 / 150 / 130
      • COST: 100 / 150 / 200 mana
      Idol of Durand
      ACTIVE: Galio becomes a statue and channels for 2 seconds, taunting nearby foes and reducing incoming physical and magic damage by 50%.
      When the channel ends, Galio bursts out of his statue form, dealing magic damage to enemies within range. The damage is increased by 5% for each attack suffered while channeling (maximum 40%). If the channel is canceled, the damage radius is reduced to 575 instead of normal.
      While channeling, Galio can cast  Bulwark on himself or on allies.
      • MAGIC DAMAGE: 220 / 330 / 440(+ 60% AP)
      • MAX MAGIC DAMAGE: 308 / 462 / 616(+ 84% AP)

      Fizz

      Fizz
      the Tidal Trickster
      Cost: IP 6300 or RP 975
      Primary: Assassin Secondary: FighterRelease date 2011-11-15
      60
      40
      70
      80
      STATISTICS
      HEALTH414 (+86)ATTACK DAMAGE53 (+3)
      HEALTH REGEN.7.0 (+0.7)ATTACK SPEED0.658 (+3.1%)
      MANA200 (+40)ARMOR13 (+3.4)
      MANA REGEN.6.15 (+0.45)MAGIC RES.30 (+1.25)
      RANGE175 (Melee)MOV. SPEED335

      Abilities 

      Nimble Fighter
        Nimble Fighter
        Fizz's dexterity allows him to ignore unit collision and take 4 / 6 / 8 / 10 / 12 / 14 reduced physical damage from auto attacks.
        Urchin Strike
        • RANGE: 550
        • COOLDOWN: 10 / 9 / 8 / 7 / 6
        • COST: 50 / 55 / 60 / 65 / 70 Mana
        Urchin Strike
        ACTIVE: Fizz dashes a fixed distance in the direction of the target enemy unit, dealing physical damage equal to his attack damage plus additional magic damage. The physical damage applies on-hit effects and the magic damage applies on-ability effects.
        • MAGIC DAMAGE: 10 / 40 / 70 / 100 / 130 (+ 60% AP)
        Seastone Trident
        • COOLDOWN: 10
        • COST: 40 Mana
        Seastone Trident
        PASSIVE: Fizz's autoattacks rend his target, dealing magic damage over 3 seconds that is increased based on a percentage of the target's missing health. This effect does not stack and multiple autoattacks will only refresh the duration. The total damage caps at 300 against minions and monsters.
        • TOTAL MAGIC DAMAGE: 30 / 40 / 50 / 60 / 70 (+ 35% AP) (+ 4 / 5 / 6 / 7 / 8% of target's missing health)
        ACTIVE: Fizz's autoattacks are empowered for the next 5 seconds, dealing additional magic damage on-hit and applyingGrievous Wounds for 3 seconds.
        • MAGIC DAMAGE: 10 / 15 / 20 / 25 / 30(+ 35% AP)
        Playful
        • RANGE: 400
        • COOLDOWN: 16 / 14 / 12 / 10 / 8
        • COST: 90 / 100 / 110 / 120 / 130 Mana
        Playful
        ACTIVE: Fizz hops onto his trident in a nearby location, becoming untargetable for 0.75 seconds and gaining the ability to use Trickster before the effect ends.
        If Fizz does not use Trickster, he will slam the ground below him, dealing magic damage and slowing nearby enemies within 250 range for 2 seconds.
        • MAGIC DAMAGE: 70 / 120 / 170 / 220 / 270 (+ 75% AP)
        • SLOW: 40 / 45 / 50 / 55 / 60%
        Trickster
        • RANGE: 400
        Trickster
        ACTIVE: Fizz hops off from his trident to a nearby location, dealing magic damage to nearby enemies within 250 range. Trickster does not apply a slow.
        • MAGIC DAMAGE: 70 / 120 / 170 / 220 / 270 (+ 75% AP)
        Chum the Waters
        • RANGE: 1275
        • COOLDOWN: 100 / 85 / 70
        • COST: 100 Mana
        Chum the Waters
        ACTIVE: Fizz throws a fish in a line that will bind itself onto the first enemy champion it hits. If it doesn't hit an enemy champion it will stay on an area, and it will stick to the first enemy champion that walks into the area. The fish will slow and reveal any enemy champion it is attached to.
        • SLOW: 50 / 60 / 70%
        Regardless of position, after 1.5 seconds, a Shark will come out from the earth to eat the fish, dealing magic damage to all enemies within 250 range. The target is knocked up for 1 second, and all other enemies hit are knocked away from the center. All enemies hit are slowed for 1.5 seconds afterwards.
        • MAGIC DAMAGE: 200 / 325 / 450(+ 100% AP)