Active:
Diana gains a temporary shield for 5 seconds that absorbs incoming
damage. She also creates three spheres that orbit her for up to 5
seconds. The spheres detonate on contact with an enemy unit, dealing
magic damage to all nearby enemies.
If all three spheres detonate, the shield is reapplied and the
duration is refreshed. This second shield stacks with the original
shield.
- Magic Damage per Orb: 22 / 34 / 46 / 58 / 70 (+ 20% AP)
- Max Magic Damage: 66 / 102 / 138 / 174 / 210 (+ 60% AP)
- Shield Strength: 40 / 55 / 70 / 85 / 100 (+ 30% AP)
- Max Shield Strength: 80 / 110 / 140 / 170 / 200 (+ 60% AP)
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