Saturday, 20 July 2013

Diana

Diana
Scorn of the Moon
Cost: IP 6300 or RP 975
Mage, Melee, Fighter, Jungler Release date 7 August 2012
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Statistics
Health 438 (+90) Attack damage 48 (+3)
Health regen. 7 (+0.85) Attack speed 0.625 (+2.25%)
Mana 230 (+40) Armor 16 (+3.6)
Mana regen. 7 (+0.6) Magic res. 30 (+1.25)
Range 150 Mov. speed 345

Abilities

Moonsilver Blade
Moonsilver Blade
Diana gains 20% bonus attack speed. In addition, every third basic attack cleaves nearby enemies for 20 / 25 / 30 / 35 / 40 / 50 / 60 / 70 / 80 / 90 / 105 / 120 / 135 / 155 / 175 / 200 / 225 / 250 (+ 60% AP) additional magic damage.
Crescent Strike
  • Range: 830
  • Cooldown: 10 / 9 / 8 / 7 / 6
  • Cost: 55 Mana
Crescent Strike
Active: Diana unleashes a bolt of lunar energy that travels in an arc. Enemies struck take magic damage and are afflicted with Moonlight, revealing them for 3 seconds.
  • Magic Damage: 60 / 95 / 130 / 165 / 200 (+ 70% AP)
Pale Cascade
  • Range: 200
  • Cooldown: 10
  • Cost: 60 / 70 / 80 / 90 / 100 Mana
Pale Cascade
Active: Diana gains a temporary shield for 5 seconds that absorbs incoming damage. She also creates three spheres that orbit her for up to 5 seconds. The spheres detonate on contact with an enemy unit, dealing magic damage to all nearby enemies.
If all three spheres detonate, the shield is reapplied and the duration is refreshed. This second shield stacks with the original shield.
  • Magic Damage per Orb: 22 / 34 / 46 / 58 / 70 (+ 20% AP)
  • Max Magic Damage: 66 / 102 / 138 / 174 / 210 (+ 60% AP)
  • Shield Strength: 40 / 55 / 70 / 85 / 100 (+ 30% AP)
  • Max Shield Strength: 80 / 110 / 140 / 170 / 200 (+ 60% AP)
Moonfall
  • Range: 250
  • Cooldown: 26 / 24 / 22 / 20 / 18
  • Cost: 70 Mana
Moonfall
Active: Diana draws in all nearby enemies to her location, slowing them for 2 seconds afterwards.
  • Slow: 35 / 40 / 45 / 50 / 55%
Lunar Rush
  • Range: 825
  • Cooldown: 25 / 20 / 15
  • Cost: 50 / 65 / 80 Mana
Lunar Rush
Active: Diana becomes the living embodiment of the vengeful moon, rushing at an enemy and dealing magic damage to it.
When used to teleport to an enemy afflicted with Moonlight, Lunar Rush's cooldown is refreshed and the Moonlight debuff is consumed. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
  • Magic Damage: 100 / 160 / 220 (+ 60% AP)

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