Saturday, 20 July 2013

Ahri

Ahri
the Nine-Tailed Fox
Cost: IP 6300 or RP 975
Assassin, Mage, Ranged Release date 14 December 2011
30
40
80
80
Statistics
Health 380 (+80) Attack damage 50 (+3)
Health regen. 5.5 (+0.6) Attack speed 0.668 (+2%)
Mana 230 (+50) Armor 11 (+3.5)
Mana regen. 6.25 (+0.6) Magic res. 30 (+0)
Range 550 Mov. speed 330

Abilities

Essence Theft
Essence Theft
Ahri gains a charge of Essence Theft with each enemy unit hit by any of her spells, with a cap of 3 charges gained per spell cast. Upon reaching 9 charges, Ahri's next spell will have 35% bonus spell vamp.
Orb of Deception
  • Range: 880
  • Cooldown: 7
  • Cost: 70 / 75 / 80 / 85 / 90 Mana
Orb of Deception
Active: Ahri sends out an orb in a line in front of her and then pulls it back, dealing magic damage on the way out and true damage on the way back.
  • Magic damage/True damage: 40 / 65 / 90 / 115 / 140 (+ 32.5% AP)
  • Max Damage to the Same Target: 80 / 130 / 180 / 230 / 280 (+ 65% AP)
Fox-Fire
  • Range: 800
  • Cooldown: 9 / 8 / 7 / 6 / 5
  • Cost: 60 Mana
Fox-Fire
Active: Ahri releases three fox-fires to surround her for up to 5 seconds. After a short delay after cast, each flame will target the closest visible enemy unit to itself, prioritizing champions, and deal magic damage to the target.
  • Magic Damage Per Fox-Fire: 40 / 65 / 90 / 115 / 140 (+ 40% AP)
  • Magic Damage to Three Targets: 120 / 195 / 270 / 345 / 420 (+ 120% AP)
Additional fox-fires that hit the same target will only deal 50% damage.
  • Magic Damage to the Same Target: 80 / 130 / 180 / 230 / 280 (+ 80% AP)
Charm
  • Range: 975
  • Cooldown: 12
  • Cost: 50 / 65 / 80 / 95 / 110 mana
Charm
Active: Ahri blows a kiss that travels in a line in front of her. The first enemy it hits takes magic damage and is charmed, forcing them to walk harmlessly towards Ahri while being slowed by 50% for the duration.
  • Magic damage: 60 / 90 / 120 / 150 / 180 (+ 35% AP)
  • Duration: 1 / 1.25 / 1.5 / 1.75 / 2
Spirit Rush
  • Range: 550
  • Cooldown: 110 / 95 / 80
  • Cost: 100 mana
Spirit Rush
Active: Ahri dashes towards the cursor and fires essence bolts, dealing magic damage to up to 3 visible nearby enemies, prioritizing champions. In the next 10 seconds, Spirit Rush can be cast two additional times before going on cooldown. Each enemy can only be hit once per dash.
  • Magic Damage: 85 / 125 / 165 (+ 35% AP)
  • Max Damage to Same Target: 255 / 375 / 495 (+ 105% AP)
  • Dash Range: 450

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