Sunday, 13 October 2013

Story of Jinx

Story

Jinx lives to wreak havoc without a thought for consequence, leaving a trail of mayhem and panic in her wake. A manic and impulsive criminal, she despises nothing more than boredom, and gleefully unleashes her own volatile brand of pandemonium to the one place she finds dullest: Piltover. With an arsenal of deadly toys, she unleashes the brightest explosions and loudest blasts - all the better to shock and surprise the hapless authorities. Always just out of the law's reach, Jinx's favorite game is to toy with Piltover's finest - especially Vi.
Piltover had long been known as the City of Progress, a place where peace and order reigned. That serenity was challenged when a new kind of criminal arrived, the likes of whom had never been seen. This mysterious outlaw unleashed a series of warped and destructive capers that endangered the entire city, and left its people reeling from the worst crime spree in Piltover's history.
As the string of crimes without rhyme or reason hit the city, sightings of the lawbreaker emerged. Though the young woman's origins were a mystery, some saw traces of Piltover hextech in her firearms, while others described the street fashions of Zaun in her dress. Because her arrival always brought trouble with it, those who crossed her path soon gave her a name: Jinx.
Jinx's rampage escalated. Caitlyn - the sheriff of Piltover - responded by declaring a state of emergency and organizing a city-wide manhunt. In typical Jinx fashion, the criminal marked the Piltover treasury, the city's most secure building, with a direct challenge to its most abrasive officer. With a caricature of Vi's face splashed across the treasury's facade, and with a time and date of her supposed raid, Jinx was openly daring the enforcer to stop her from robbing it.
Determined to put the troublemaker behind bars, Vi watched and waited outside the treasury until Jinx's time had finally come. True to her scrawled promise, the smiling menace showed her face. Knowing this was her chance to capture the outlaw, Vi gave chase into the building's interior. She smashed through wall after wall to chase down Jinx, who giggled as she lit up the evacuated treasury with fiery explosions. Vi finally cornered the criminal inside the vault, but Jinx wasn't done just yet. With a maniacal laugh, she fired a barrage of rockets, bringing the entire building down upon them both.
When Vi finally crawled out of the ruins, the battered enforcer found no trace of Jinx. Adding insult to injury, not a single ounce of gold had been taken from the ruined vault. Instead, the criminal left a parting message to her favorite officer of the law - a challenge only now visible through the gaping opening in Piltover's skyline. The lights of the city spelled out a simple taunt: you'll never catch me. As Vi read the message, she heard the distant laughter of her new nemesis, and the city plunged into utter darkness for the very first time.

Jinx - The loose Cannon

Jinx, the Loose Cannon, revealed


Fire up your minigun and take aim with a massive death launcher as Jinx, the Loose Cannon. Packing major attitude and equipped with a cornucopia of carnage, Jinx is a marksman primed to leave your foes marked for demolition.

Abilities

Passive: Get Excited!

Jinx gains a massive movement speed boost whenever a champion or tower that she's recently attacked is killed or destroyed. This boost decays over time.

Q: Switcheroo!

Jinx swaps weapons:
  • Fishbones, the rocket launcher: Jinx's basic attacks consume mana but gain increased range and deal increased damage to her target and nearby enemies.
  • Pow-Pow, the minigun: Jinx's basic attacks grant attack speed for a short duration, stacking up to three times. Stacks fall off one at a time once Jinx stops attacking.

W: Zap!

Jinx snaps off an electrical blast that deals damage to and slows the first enemy hit.

E: Flame Chompers!

Jinx throws out a line of snare grenades that detonate after a few seconds, lighting nearby enemies on fire. Enemy champions who walk over a grenade will cause it to detonate early, rooting them briefly.

R: Super Mega Death Rocket!

Jinx fires a global rocket that gains damage as it travels. The rocket explodes on the first enemy champion hit, dealing damage to the target and all nearby enemies based on a percentage of their missing health.


Monday, 16 September 2013

Ao Shin (sneak peak)




As the League of Legends community expands and grows around the world, so too do our influences and inspirations for the game. We thought it would be fun to give you guys a very early peek at one of the champions we're working on while he's still in the early stages. Meet Ao Shin, a powerful storm dragon and guardian of the natural world. Legend holds that when Ionia faces its greatest crisis, Ao Shin will descend from the sky.

Let's start with the inspiration for his name: Ao is the family name of the mythological dragon kings, who rule water and weather. This tells us right away that this is a powerful, elegant being, above the concerns and rules of men. Shin can mean many things, one of which is prosperity. It also means a rising storm. Ao Shin embodies this elemental duality, capable of raining good fortune on his allies and, in the very next breath, bringing stormy, thunderous ruin upon his foes.


The community's been asking for a dragon champion for some time, but we knew we couldn't just do any dragon. With each new champ, we try and push the limits of what's technically and creatively possible. Ao Shin is no different. One of the challenges we're looking forward to tackling is how to capture his unique anatomy and movement in a way that brings a new dimension to the champion pool. It's too early to go into much detail, but we're really excited about the ways this champion will move across the battlefield.

Ao Shin isn't the next champion scheduled to come out, so he's still a ways off and many things are still subject to change. But we wanted to share our inspiration with you and give you a look at the early thought processes that go into champ design. Hopefully you're as excited about his potential as we are to keep working on him!

Friday, 2 August 2013

Gangplank

Gangplank
the Saltwater Scourge
Cost: IP 3150 or RP 790
Primary: Fighter Secondary: SupportRelease date 2009-08-19
70
60
40
50
STATISTICS
HEALTH495 (+81)ATTACK DAMAGE54 (+3)
HEALTH REGEN.4.25 (+0.75)ATTACK SPEED0.651 (+2.75%)
MANA215 (+40)ARMOR16.5 (+3.3)
MANA REGEN.6.5 (+0.7)MAGIC RES.30 (+1.25)
RANGE125 (Melee)MOV. SPEED345

Abilities 

Grog Soaked Blade
    Grog Soaked Blade
    Gangplank's basic attacks apply a poison debuff for 3 seconds that can stack up to 3 times. Each stack deals 3 + (1 × level) magic damage per second and slows the target by 7%.
    Fully stacked, Grog Soaked Blade deals 9 + (3 × level) damage per second, slowing the target by 21% and dealing 27 + (9 × level) total magic damage over the full duration.
    Parrrley
    • RANGE: 625
    • COOLDOWN: 5
    • COST: 50 / 55 / 60 / 65 / 70 mana
    Parrrley
    ACTIVE: Gangplank shoots a target enemy with his pistol, dealing physical damage. If it is killed with this ability, he gains extra gold and refunds half the mana cost. This ability can critically strike and applies on-hit effects, including his passive.
    • PHYSICAL DAMAGE: 20 / 45 / 70 / 95 / 120 (+ 100% AD)
    • EXTRA GOLD: 4 / 5 / 6 / 7 / 8
    Remove Scurvy
    • COOLDOWN: 22 / 21 / 20 / 19 / 18
    • COST: 65 mana
    Remove Scurvy
    ACTIVE: Gangplank eats a large amount of citrus fruit, instantly removing all crowd control effects on him, as well as healing himself.
    • HEAL: 80 / 150 / 220 / 290 / 360(+ 100% AP)
    Raise Morale
    • RANGE: 600
    • COOLDOWN: 20
    • COST: 50 / 55 / 60 / 65 / 70 mana
    Raise Morale
    PASSIVE: Gangplank's attack damage and movement speed are increased permanently.
    • PASSIVE ATTACK DAMAGE BONUS: 8 / 10 / 12 / 14 / 16
    • PASSIVE MOVEMENT SPEED BONUS: 3 / 4 / 5 / 6 / 7%
    ACTIVE: Gangplank fires into the air, disabling his passive boost but inspiring himself to gain additional attack damage and movement speed, with allied champions within range receiving half that amount, for 7 seconds.
    • ACTIVE SELF ATTACK DAMAGE BONUS:12 / 19 / 26 / 33 / 40
    • ACTIVE SELF MOVEMENT SPEED BONUS: 8 / 11 / 14 / 17 / 20%
    Cannon Barrage
    • RANGE: Global
    • COOLDOWN: 120 / 115 / 110
    • COST: 100 mana
    Cannon Barrage
    ACTIVE: Gangplank signals his ship to fire a cannonball barrage upon a target 600-radius area for 7 seconds, granting vision of the area and slowing enemies inside it by 25%.
    25 cannonballs randomly drop over the duration, each one dealing magic damage to enemies within a radius of 150.
    • MAGIC DAMAGE PER CANNONBALL:75 / 120 / 165 (+ 20% AP)

    Galio

    Galio
    the Sentinel's Sorrow
    Cost: IP 4800 or RP 880
    Primary: Tank Secondary: MageRelease date 2010-08-10
    30
    70
    60
    40
    STATISTICS
    HEALTH435 (+85)ATTACK DAMAGE56.3 (+3.375)
    HEALTH REGEN.7.45 (+0.75)ATTACK SPEED0.638 (+1.2%)
    MANA235 (+50)ARMOR17 (+3.5)
    MANA REGEN.7 (+0.7)MAGIC RES.30 (+0)
    RANGE125 (Melee)MOV. SPEED335

    Abilities 

    Runic Skin
      Runic Skin
      Galio gains 50% of his total magic resistance as ability power.
      Resolute Smite
      • RANGE: 940
      • COOLDOWN: 7
      • COST: 60 / 65 / 70 / 75 / 80 mana
      Resolute Smite
      ACTIVE: Galio fires a concussive blast from his eyes to a target 235-radius area, dealing magic damage and slowing enemies hit for 2.5 seconds.
      • Projectile Speed: 1300
      • MAGIC DAMAGE: 80 / 135 / 190 / 245 / 300 (+ 60% AP)
      • SLOW: 24 / 28 / 32 / 36 / 40%
      Bulwark
      • RANGE: 800
      • COOLDOWN: 13
      • COST: 60 mana
      Bulwark
      ACTIVE: Galio shields an allied champion or himself for 4 seconds, increasing their armor and magic resistance. Each time that unit takes damage, Galio is healed. The heal is 20% weaker than the last for each consecutive hit.
      • ARMOR / MAGIC RESIST: 30 / 45 / 60 / 75 / 90
      • HEAL: 25 / 40 / 55 / 70 / 85 (+ 30% AP)
      • MAX HEAL (∞ HITS): 125 / 200 / 275 / 350 / 425 (+ 150% AP)
      Righteous Gust
      • RANGE: 1180
      • COOLDOWN: 12
      • COST: 70 / 75 / 80 / 85 / 90 mana
      Righteous Gust
      ACTIVE: Galio unleashes a gust of magical wind that deals magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it.
      • MAGIC DAMAGE: 60 / 105 / 150 / 195 / 240 (+ 50% AP)
      • MOVEMENT SPEED: 20 / 28 / 36 / 44 / 52%
      Idol Of Durand
      • RANGE: 500 (520)
      • COOLDOWN: 170 / 150 / 130
      • COST: 100 / 150 / 200 mana
      Idol of Durand
      ACTIVE: Galio becomes a statue and channels for 2 seconds, taunting nearby foes and reducing incoming physical and magic damage by 50%.
      When the channel ends, Galio bursts out of his statue form, dealing magic damage to enemies within range. The damage is increased by 5% for each attack suffered while channeling (maximum 40%). If the channel is canceled, the damage radius is reduced to 575 instead of normal.
      While channeling, Galio can cast  Bulwark on himself or on allies.
      • MAGIC DAMAGE: 220 / 330 / 440(+ 60% AP)
      • MAX MAGIC DAMAGE: 308 / 462 / 616(+ 84% AP)