Gangplank the Saltwater Scourge | Cost: | ||
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Abilities
Grog Soaked Blade
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Gangplank's basic attacks apply a poison debuff for 3 seconds that can stack up to 3 times. Each stack deals 3 + (1 × level) magic damage per second and slows the target by 7%.
Fully stacked, Grog Soaked Blade deals 9 + (3 × level) damage per second, slowing the target by 21% and dealing 27 + (9 × level) total magic damage over the full duration.
Fully stacked, Grog Soaked Blade deals 9 + (3 × level) damage per second, slowing the target by 21% and dealing 27 + (9 × level) total magic damage over the full duration.
Parrrley
- RANGE: 625
- COOLDOWN: 5
- COST: 50 / 55 / 60 / 65 / 70 mana
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ACTIVE: Gangplank shoots a target enemy with his pistol, dealing physical damage. If it is killed with this ability, he gains extra gold and refunds half the mana cost. This ability can critically strike and applies on-hit effects, including his passive.
- PHYSICAL DAMAGE: 20 / 45 / 70 / 95 / 120 (+ 100% AD)
- EXTRA GOLD: 4 / 5 / 6 / 7 / 8
Remove Scurvy
- COOLDOWN: 22 / 21 / 20 / 19 / 18
- COST: 65 mana
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ACTIVE: Gangplank eats a large amount of citrus fruit, instantly removing all crowd control effects on him, as well as healing himself.
- HEAL: 80 / 150 / 220 / 290 / 360(+ 100% AP)
Raise Morale
- RANGE: 600
- COOLDOWN: 20
- COST: 50 / 55 / 60 / 65 / 70 mana
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PASSIVE: Gangplank's attack damage and movement speed are increased permanently.
- PASSIVE ATTACK DAMAGE BONUS: 8 / 10 / 12 / 14 / 16
- PASSIVE MOVEMENT SPEED BONUS: 3 / 4 / 5 / 6 / 7%
ACTIVE: Gangplank fires into the air, disabling his passive boost but inspiring himself to gain additional attack damage and movement speed, with allied champions within range receiving half that amount, for 7 seconds.
- ACTIVE SELF ATTACK DAMAGE BONUS:12 / 19 / 26 / 33 / 40
- ACTIVE SELF MOVEMENT SPEED BONUS: 8 / 11 / 14 / 17 / 20%
Cannon Barrage
- RANGE: Global
- COOLDOWN: 120 / 115 / 110
- COST: 100 mana
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ACTIVE: Gangplank signals his ship to fire a cannonball barrage upon a target 600-radius area for 7 seconds, granting vision of the area and slowing enemies inside it by 25%.
25 cannonballs randomly drop over the duration, each one dealing magic damage to enemies within a radius of 150.
- MAGIC DAMAGE PER CANNONBALL:75 / 120 / 165 (+ 20% AP)