Saturday 20 July 2013

Fiddlesticks

Fiddlesticks
the Harbinger of Doom
Cost: IP 1350 or RP 585
Jungler, Ranged, Mage Release date 21 February 2009
20
30
90
50
Statistics
Health 390 (+80) Attack damage 45.95 (+2.625)
Health regen. 4.6 (+0.6) Attack speed 0.625 (+2.11%)
Mana 251 (+59) Armor 11 (+3.5)
Mana regen. 6.9 (+0.65) Magic res. 30 (+0)
Range 480 Mov. speed 335

Abilities 

Dread
Dread
Enemy units within 1000 range have their magic resistance reduced by 10.
Terrify
  • Range: 575
  • Cooldown: 15 / 14 / 13 / 12 / 11
  • Cost: 65 / 75 / 85 / 95 / 105 mana
Terrify
Active: Afflicts a target unit with fear, preventing it from taking any actions and causing it to move around randomly at a slowed movement speed for the duration of the spell.
  • Duration: 1 / 1.5 / 2 / 2.5 / 3
Drain
  • Range: 475
  • Cooldown: 10 / 9 / 8 / 7 / 6
  • Cost: 80 / 90 / 100 / 110 / 120 mana
Drain
Active: Fiddlesticks creates a leash on a target enemy and channels for up to 5 seconds, dealing magic damage each second and healing himself for a percentage of the damage done. If the target moves further than 750 range of Fiddlesticks while leashed, he will stop channeling.
  • Magic Damage per Second: 60 / 90 / 120 / 150 / 180 (+ 45% AP)
  • Max Magic Damage: 300 / 450 / 600 / 750 / 900 (+ 225% AP)
  • Heal From Damage Ratio: 60 / 65 / 70 / 75 / 80%
Dark Wind
  • Range: 750
  • Cooldown: 15 / 14 / 13 / 12 / 11
  • Cost: 50 / 70 / 90 / 110 / 130 mana
Dark Wind
Active: Fiddlesticks throws a crow that bounces to enemy units up to 4 times, dealing magic damage and silencing for 1.2 seconds with each strike. Minions and monsters take 50% increased damage. Dark Wind may strike the same target multiple times.
  • Magic Damage per Bounce: 65 / 85 / 105 / 125 / 145 (+ 45% AP)
  • Max Magic Damage to the Same Target: 195 / 255 / 315 / 375 / 435 (+ 135% AP)
  • Magic Damage per Bounce to Minions: 97.5 / 127.5 / 157.5 / 187.5 / 217.5 (+ 67.5% AP)
  • Bounce Range: 450
Crowstorm
  • Range: 800
  • Cooldown: 150 / 140 / 130
  • Cost: 150 / 200 / 250 mana
Crowstorm
Active: After channeling for 1.5 seconds, Fiddlesticks teleports to nearby target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to all enemy units within 600 range each second.
  • Magic Damage per Second: 125 / 225 / 325 (+ 45% AP)
  • Total Magic Damage: 625 / 1125 / 1625 (+ 225% AP)

Ezreal

Ezreal
the Prodigal Explorer
Cost: IP 4800 or RP 880
Carry, Ranged Release date 16 March 2010
50
40
70
80
Statistics
Health 350 (+80) Attack damage 47.2 (+3)
Health regen. 5.5 (+0.55) Attack speed 0.625 (+2.8%)
Mana 235 (+45) Armor 12 (+3.5)
Mana regen. 7.0 (+0.65) Magic res. 30 (+0)
Range 550 Mov. speed 325

Abilities

Rising Spell Force
Rising Spell Force
Innate: Hitting a target with any of Ezreal's abilities increases his own attack speed by 10%. This effect lasts for 5 seconds and stacks up to 5 times.
Mystic Shot
  • Range: 1100
  • Cooldown: 6 / 5.5 / 5 / 4.5 / 4
  • Cost: 28 / 31 / 34 / 37 / 40 Mana
Mystic Shot
Active: Ezreal fires a bolt of energy in a line that will deal physical damage and apply on-hit effects to the first enemy it hits. If it strikes an enemy unit, all of Ezreal's cooldowns will be reduced by 1 second.
  • Physical Damage: 35 / 55 / 75 / 95 / 115 (+ 100% AD) (+ 20% AP)
  • Projectile Speed: 2000
Essence Flux
  • Range: 900
  • Cooldown: 9
  • Cost: 50 / 60 / 70 / 80 / 90 Mana
Essence Flux
Active: Ezreal fires a wave of energy in a line. Any enemy champions it passes through are dealt magic damage, while any allied champions it travels through have their attack speed increased for 5 seconds.
  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 80% AP)
  • Attack Speed: 20 / 25 / 30 / 35 / 40%
Arcane Shift
  • Cooldown: 19 / 17 / 15 / 13 / 11
  • Cost: 90 Mana
Arcane Shift
Active: Ezreal instantly teleports to a nearby target location and fires a homing arrow at the nearest enemy unit, dealing magic damage to it.
  • Teleport Range: 475
  • Arrow Range: 750
  • Magic Damage: 75 / 125 / 175 / 225 / 275 (+ 75% AP)
Trueshot Barrage
  • Range: Global
  • Cooldown: 80
  • Cost: 100 Mana
Trueshot Barrage
Active: Ezreal charges for 1 second to fire a powerful broad energy missile that travels in a line across the whole map, dealing magic damage to each enemy unit it passes through. It will deal 10% less damage for each subsequent target hit, down to a minimum of 30% damage dealt.
  • Magic Damage: 350 / 500 / 650 (+ 40% Bonus AD) (+ 90% AP)
  • Minimum Magic Damage: 105 / 150 / 195 (+ 30% Bonus AD) (+ 27% AP)
  • Projectile Speed: 2000

Evelynn

Evelynn
the Widowmaker
Cost: IP 1350 or RP 585
Assassin, Stealth, Melee Release date 1 May 2009
40
20
70
80
Statistics
Health 414 (+86) Attack damage 48 (+3.3)
Health regen. 6.95 (+0.55) Attack speed 0.658 (+3.84%)
Mana 180 (+42) Armor 12.5 (+4)
Mana regen. 7.1 (+0.6) Magic res. 30 (+1.25)
Range 125 Mov. speed 340

Abilities

Shadow Walk
  • Range: 700
Shadow Walk
Passive: When out of combat for 6 seconds, Evelynn enters stealth only being able to be seen by enemy champions within 700 range or true sight. Evelynn regenerates 1% of her maximum mana every second while stealthed.
Casting spells, taking damage or dealing damage reveals Evelynn for 6 seconds.
Hate Spike
  • Range: 500
  • Cooldown: 1.5
  • Cost: 16 / 22 / 28 / 34 / 40 mana
Hate Spike
Active: Evelynn fires a line of spikes through a nearby enemy, dealing magic damage to all enemy units in its path.
  • Magic Damage: 40 / 60 / 80 / 100 / 120 (+ 45% AP) (+ 50% Bonus AD)
Dark Frenzy
  • Cooldown: 15
  • Cost: No cost
Dark Frenzy
Passive: Evelynn's spell hits on enemy champions grant her a flat movement speed bonus for 3 seconds. This effect stacks up to 4 times.


  • Flat Movement Speed per Stack: 4 / 8 / 12 / 16 / 20
Active: Evelynn removes all slows affecting her, gains increased movement speed for 3 seconds and ignores unit collision. Champion kills and assists refresh Dark Frenzy's cooldown.
  • Movement Speed: 30 / 40 / 50 / 60 / 70%
Ravage
  • Range: 225
  • Cooldown: 9
  • Cost: 50 / 55 / 60 / 65 / 70 Mana
Ravage
Active: Evelynn slashes a target twice, dealing magic damage with each strike. Evelynn then gains bonus attack speed for 3 seconds.
  • Damage per Hit: 35 / 55 / 75 / 95 / 115 (+ 50% AP) (+ 50% bonus AD)
  • Total Damage: 70 / 110 / 150 / 190 / 230 (+ 100% AP) (+ 100% bonus AD)
  • Attack Speed: 60 / 75 / 90 / 105 / 120%
Agony's Embrace
  • Range: 650
  • Cooldown: 150 / 120 / 90
  • Cost: 100 Mana
Agony's Embrace
Active: Evelynn impales all enemy units in target 250-radius area, dealing magic damage equal to a percentage of their current health and slowing their movement speed for 2 seconds.


  • Magic Damage: 15 / 20 / 25% (+ 1% per 100 AP) of enemies' current health
  • Slow: 30 / 50 / 70%
Evelynn siphons their pain, gaining a shield that grows in strength for each enemy champion hit and lasts up to 6 seconds.
  • Shield Strength per champion hit: 150 / 225 / 300
  • Max Shield Strength: 750 / 1125 / 1500

Elise

Elise
the Spider Queen
Cost: IP 6300 or RP 975
Jungler, Mage, Melee, Ranged Release date 26 October 2012
60
50
70
80
Statistics
Health 395 (+80) Attack damage 47.5 (+3)
Health regen. 4.7 (+0.6) Attack speed 0.625 (+1.75%)
Mana 240 (+50) Armor 12.65 (+3.35)
Mana regen. 6.8 (+0.65) Magic res. 30 (+0)
Range 550 Mov. speed 335

Abilities 

Spider Swarm
Spider Swarm
When Elise's Human Form spells hit an enemy, she readies a Spiderling. While Elise is in Spider Form, she summons Spiderlings to attack nearby foes. The maximum number of Spiderlings increases with Spider Form's level.
Neurotoxin
  • Range: 625
  • Cooldown: 6
  • Cost: 80 / 85 / 90 / 95 / 100 mana
Neurotoxin
Active: Launches a blast of corrosive poison at target enemy, dealing magic damage equal to a base amount plus 8% (+3% per 100 AP) of target's current health. Damage is capped against monsters.
  • Magic Damage: 40 / 80 / 120 / 160 / 200
  • Max Damage vs. Monsters: 60 / 120 / 180 / 240 / 300
Venomous Bite
  • Range: 475
  • Cooldown: 6
  • Cost: No cost
Venomous Bite
Active: Elise lunges to a target with a poisonous bite that deals magic damage equal to a base amount plus 8% (+3% per 100 AP) of target's missing health. Damage is capped against monsters.
  • Magic Damage: 60 / 110 / 160 / 210 / 260
  • Max Damage vs. Monsters: 60 / 120 / 180 / 240 / 300
Volatile Spiderling
  • Range: 950
  • Cooldown: 12
  • Cost: 60 / 70 / 80 / 90 / 100 mana
Volatile Spiderling
Active: Summons a venom-gorged Spiderling that moves to the target location and explodes, dealing magic damage to nearby enemies when it nears an enemy unit or after 3 seconds. If the Spiderling does not hit an enemy at the target location it will re-target itself and chase down a nearby enemy, prioritizing champions. The Spiderling's movement speed increases as it gets closer to its target.
  • Magic Damage: 75 / 125 / 175 / 225 / 275 (+ 80% AP)


Skittering Frenzy
  • Cooldown: 12
  • Cost: No cost
Skittering Frenzy
Passive: Spiderlings gain bonus attack speed.


  • Spiderling attack speed: 5 / 10 / 15 / 20 / 25%
Active: Increases the attack speed of Elise and her Spiderlings for 3 seconds. While active, Elise heals 4 (+4% AP) health when she or her spiderlings attack.
  • Attack Speed: 60 / 80 / 100 / 120 / 140%
Cocoon
  • Range: 1075
  • Cooldown: 14 / 13 / 12 / 11 / 10
  • Cost: 50 mana
Cocoon
Active: Elise fires a web that stuns the first enemy hit for 1.5 seconds. It will also reveal enemies that are hit for a second.


Rappel
  • Range: 1075
  • Cooldown: 26 / 24 / 22 / 20 / 18
  • Cost: No cost
Rappel
Active (on enemy cast): Elise reveals nearby enemy targets, while she and her Spiderlings lift up into the air, becoming untargetable for 1 second. She then descends upon the target enemy.


Active (on ground cast): Elise reveals nearby enemy targets while she and her Spiderlings lift up into the air, becoming untargetable for 2 seconds. During that time she can cast Rappel again to descend upon a nearby enemy. If no enemy is targeted within 2 seconds, she will descend at her original location.
Spider Form / Human Form
  • Cooldown: 4
  • Cost: No cost
Spider Form
Toggle: Elise transforms into a menacing spider, summoning her readied Spiderlings and granting access to arachnid abilities. While in Spider Form, Elise becomes melee and loses 425 range, deals bonus magic damage with her autoattacks and gains 10 movement speed.
Spiderlings deal physical damage and take reduced damage from multi-target abilities.
  • Health: 100 + (25 × level)
  • Attack speed: 0.665
  • Movement speed: 370
Elise begins with one rank in Spider Form / Human Form and can increase it at levels 6, 11, and 16.
  • On-Hit Magic Damage: 10 / 20 / 30 / 40 (+ 30% AP)
  • Maximum Number of Spiderlings: 2 / 3 / 4 / 5
  • Spiderling Attack Damage: 10 / 20 / 30 / 40 (+ 10% AP)
  • Spiderling AoE Reduction: 10 / 20 / 30 / 40%